Tuesday, February 9, 2016

Rigging, day 2

All right, so today i learned how to add joints to my crane, and how to set up my outliner to have different things parented to different things so that i know exactly what's moving what. For instance, the Ik Handle i added, which helps the crane to move all together as one entity, is a child to my locator, which i can use to control my whole crane by only selecting one thing. This stuff is fascinating but is always super buggy, and sometimes confusing. Can't wait to figure that out, but i'm sure it won't be anything too hard.

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