Friday, January 29, 2016

Final project render

Here is the final product of my project! It looks a lot different from what I had originally planned, because of lots of problems with the settings. This project, all in all, was very fun. I learned a lot more about modeling than I had known before, and I can honestly say that I am more comfortable with it. I actually am not at where I am supposed to be actually. I was supposed to bring my product into mudbox and touch up/sculpt my model/room there, however there were a lot of bugs in maya that took whole work days to fix. By the time I had finished my character, I wanted to take him into mudbox, but then I decided that it would be smarter to model the room he was in first in order to get the positioning correct. By the time I actually finished the room, there wasn't much time to add more onto it, so I decided that there wasn't much I could change anyway, so I went straight into lighting. In this project, I am probably most proud of the way I lit up the scene, and all the colors I chose for both the character, the lights, and the room. Although I ended up doing an all right job, most of my problems came from modeling, and were mostly due to the fact that a lot of my models were messy. I'll practice making cleaner things in the future. Here is another draft of my scene before I had to play with the settings:

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