I finally started animating! I made an animation of a simple ball bounce. The steps were somewhat simple, first i set up the nodes for the ball. Instead of changing the ball itself, i changed the nodes instead, which made the workflow easier and more effectively sectioned off the different movements, divided into translate, scale, and rotate. Then, I set the keyframes for each of them, starting with translation, setting the path of the ball. Then I used scale to show the ball squashing and stretching to hitting the floor. I then rotated it to 480 degrees at the last frame so it would be spinning all throughout. The hardest part of the process, in my opinion, was figuring out the graph editor. Its very intimidating, but after thinking carefully and playing around with it, it becomes a lot easier to control.