Wednesday, September 30, 2015

My Kinetic Typography! Milo - One Lonely Owl

Here is the end result of my project:
          Now mind you, this isn't finished. When I found out how much time I needed just to finish the first segment, I sorta freaked out and decided to get a bare bones structure of all the words just to map out what I needed, and then go back and add key frames to it and match the timing better, so that if I ended up not having enough time (which I didn't) at least I would've had something.

         Before getting started on making my video, I had to train myself using a series of videos that taught me how to use After Effects. I took notes on the things these videos covered, so that I may look back on them and use my knowledge for my project.

          This project was not necessarily difficult like I imagined it would be. Just... Tedious and time consuming. When all's said and done, I am somewhat proud of my work, but I may go back because there are a lot of things I wish I had done better. But all and all, this was a fun project!

Monday, September 7, 2015

Pre-Production

What is Pre-Production?


          Pre-production generally involves using a team of people to come up with the concept for a project, usually within the film, video game, or animation industry.

Pre-production includes but is not limited to:


  • casting
  • budgeting
  • writing/screenplay
  • storyboarding
  • concept art
  • set designers
  • costume/prop design
  • score production

Concept Artist


        A concept artist, or usually a team of concept artists, are in charge of imagining the beginning sketches of what a character, environment, prop, etc.
will look like. They are in charge of giving a certain feeling to their work, be it within the features that character has, or in the colors or atmosphere of a background environment. 

      The process of conceptualization usually starts with a team that spew out many different ideas for a character. An art director either helps to choose one design, or incorporate all features into one final sketch. This is then made into a refrence sheet that is sent to the animator, 3D modelers, costume makers, etc. 

     Concept art can either be stylized or photo realistic. In the case of character art, a design should match whatever style the art director find appropriate for the project. Here are some examples of stylized and realistic concept art. 


  








Developing your environment is also a very important job. People who draw concept art for the places a project takes place in must be very sure to add the right features that will give the viewer the right impression of their world