Friday, May 27, 2016

Animation Final Exam

So, this is it. Here's three pictures of the room I edited for the final.




Here's a final render:


And heres an animated playblast:




           The things I changed from the original scene weren't all that crazy, to be honest, Bu I am still proud of it. For starters, I added a texture to the bricks to make them look more stoney, and in between them I put in a simple lambert. I added flags to the background, and stained glass windows. As far as the stuff on the table goes, I just pretty  much painted everything that was already there, Putting phongs on the jewelry, type items and blinns on the metallic ones, in order to emphasize my lighting.  For the lighting, I wanted to go with a sort of orangish type feel, to embody the kingly, riches type feel. I put a dimmer area light in the back of the scene in ordder to make the room look right.To put light on the table, I added an ambient light to the side, and an area light pointing at the items. 

Tuesday, May 17, 2016

Finished animation

Here it is! I won't go too in depth about what I did, because I will be writing an entire essay about it, but overall it was really fun!

Friday, May 13, 2016

I'm more or less done animating my middle aged man. I don't know if I want to color him or not, because that is rather time consuming. If i were to, the pallet would look like that. It's a pretty cool pallet if you ask me.

Thursday, May 12, 2016

Day 10


I've added a new segment with a surprised reaction. I tried to use appeal to make a middle aged man that people would like to look at. I've used the many different stages of a reaction, the anticipation, the rise, and the final setting of the emotion.

Friday, May 6, 2016

day 8

I've now started "dressing" my frame by adding a body and putting a face on my character. After this i will put hair on a different layer so that I can implement a follow through animation

Thursday, May 5, 2016

Day 7

I have now entered phase 2 of the project. This will be a focus on many different facial expressions, and how we can utilize the x and y axis to express this. I've made the frame for a random character i skethed up for this project the other day. This is the flirty expression.

Friday, April 29, 2016

Day 5

I've now made the ball turn into a... humanoid figure. he jumps into the screen and lands on the floor. I've also gone back and colored a bunch of frames.